AI Insights · Timothy · July 2021
Top 5 Otome Games in Mexico: Q2 2021 Performance
Discover the performance trends of the top 5 Otome games in Mexico during Q2 2021, including weekly downloads, revenue, and active users.
The second quarter of 2021 showcased intriguing performance trends for the top Otome games in Mexico. Here’s a closer look at how these games fared across various metrics, based on data from Sensor Tower.
Dangerous Fellows - otome game
Revenue: Weekly revenue for Dangerous Fellows - otome game fluctuated, peaking at around $514 in early April and seeing a low of approximately $237 in early May. The quarter ended with a moderate revenue of $352.
Downloads: Weekly downloads exhibited a general decline from 9.9K in early April to around 5.8K by the end of June.
Active Users: Active users peaked at approximately 26.8K in mid-May, with a general downward trend to about 23.7K by the end of June.
Love Story® My Romance Fantasy
Revenue: Love Story® My Romance Fantasy saw modest weekly revenue, peaking at $78 in late May and maintaining around $34 by the end of June.
Downloads: Weekly downloads showed growth, increasing from about 2.3K in early April to over 4K by the end of June.
Active Users: Active users also increased steadily, starting from 3.8K in late April to nearly 6K by the end of June.
ChatLinx Otome Text Story Game
Revenue: ChatLinx Otome Text Story Game experienced a gradual increase in weekly revenue, peaking at approximately $65 in early June.
Downloads: Downloads remained relatively stable, with a slight increase from about 1.2K in April to around 1.6K by the end of June.
Active Users: Active users saw a slight increase, starting at 832 in late March and reaching 1K by the end of June.
My Candy Love - Otome game
Revenue: My Candy Love - Otome game had a peak weekly revenue of $923 at the end of March, with fluctuations throughout the quarter, ending at around $567 in late June.
Downloads: Downloads saw a decreasing trend, starting at 1.9K in late March and ending at approximately 923 by the end of June.
Active Users: Active users declined from 17.1K in late March to about 13.9K by the end of June.
Obey Me! - Anime Otome Sim -
Revenue: Obey Me! - Anime Otome Sim - experienced significant fluctuations in revenue, peaking at $1.6K in early June and ending the quarter at around $618.
Downloads: Weekly downloads showed a declining trend, starting from 1.6K in late March and ending at approximately 892 by the end of June.
Active Users: Active users remained relatively stable, with minor fluctuations, ending the quarter at about 6.5K.
For more detailed insights and trends, visit Sensor Tower.